Subject: [PATCH 1/9] mark Windows build scripts executable

From: Jonathan Nieder <[email-masked]>
Date: Mon, 25 Nov 2013 12:52:44 -0800

On Windows the convention is to rely on filename extensions to decide
whether a file is executable so Windows users are probably not relying
on the executable bit of these scripts, but on other platforms it can
be useful documentation.

Signed-off-by: Jonathan Nieder <[email-masked]>
---
 compat/vcbuild/scripts/clink.pl | 0
 compat/vcbuild/scripts/lib.pl   | 0
 contrib/buildsystems/engine.pl  | 0
 contrib/buildsystems/generate   | 0
 contrib/buildsystems/parse.pl   | 0
 5 files changed, 0 insertions(+), 0 deletions(-)
 mode change 100644 => 100755 compat/vcbuild/scripts/clink.pl
 mode change 100644 => 100755 compat/vcbuild/scripts/lib.pl
 mode change 100644 => 100755 contrib/buildsystems/engine.pl
 mode change 100644 => 100755 contrib/buildsystems/generate
 mode change 100644 => 100755 contrib/buildsystems/parse.pl

diff --git a/compat/vcbuild/scripts/clink.pl b/compat/vcbuild/scripts/clink.pl
old mode 100644
new mode 100755
diff --git a/compat/vcbuild/scripts/lib.pl b/compat/vcbuild/scripts/lib.pl
old mode 100644
new mode 100755
diff --git a/contrib/buildsystems/engine.pl b/contrib/buildsystems/engine.pl
old mode 100644
new mode 100755
diff --git a/contrib/buildsystems/generate b/contrib/buildsystems/generate
old mode 100644
new mode 100755
diff --git a/contrib/buildsystems/parse.pl b/contrib/buildsystems/parse.pl
old mode 100644
new mode 100755
-- 
1.8.4.1