Subject: Re: [PATCH v3 0/3] automatically skip away from broken commits

From: Jakub Narebski <[email-masked]>
Date: Sat, 13 Jun 2009 12:35:47 -0700 (PDT)

"H. Peter Anvin" <[email-masked]> writes:
> Christian Couder wrote:
>> On Thu, Jun 11, 2009 at 7:05 AM, H. Peter Anvin<[email-masked]> wrote:

>> To implement the PRNG, I guess that using something based on the
>> function given by "man 3 rand" should be ok:
>> 
>> int get_prn(int count) {
>>     count = count * 1103515245 + 12345;
>>     return((unsigned)(count/65536) % 32768);
>> }
>> 
>> where the "count" we pass is the count of elements in the list rather
>> than the static seed.
> 
> Yes, or perhaps better we could use some combination of the SHA-1s
> involved as seeds... they are rather nice for this as they are wide and
> much better PRNGs than most classical algorithms.
> 
> The main problem with the above algorithm is that it only produces 16
> bits of output, which when biased can turn into a fairly significant
> granularity.

Why not borrow one of algorithms, e.g. taus[1] from GSL (GNU
Scientific Library)?

If I understand "Random Number Generator Performance" chapter in GSL
Manual it is of comparable performance of the above BSD `rand`
generator, and is of simulation quality.

[1] maximally equidistributed combined Tausworthe generator by L'Ecuyer

-- 
Jakub Narebski
Poland
ShadeHawk on #git