Subject: Re: [PATCH v2 3/8] object.c: add and use oid_is_type_or_die_msg() function

From: Junio C Hamano <[email-masked]>
Date: Wed, 28 Apr 2021 13:12:41 +0900

Josh Steadmon <[email-masked]> writes:

> On 2021.04.20 15:36, Ævar Arnfjörð Bjarmason wrote:
>> diff --git a/object.c b/object.c
>> index 9e06c0ee92..0f07f976fb 100644
>> --- a/object.c
>> +++ b/object.c
>> @@ -176,6 +176,18 @@ int oid_is_type_or_error(const struct object_id *oid,
>>  		     type_name(want));
>>  }
>>  
>> +char* oid_is_type_or_die_msg(const struct object_id *oid,
>
> It's kind of a nitpick, but I found the function name to be confusing.
> It sounds like you're going to die with a custom message. Maybe
> something like "get_oid_type_mismatch_msg()" would be more
> straightforward.

Yeah, in an older round I found this function's name was confusing,
too.

Also, there is a style (in our codebase, asterisk to signal the
pointer-ness sticks to the identifier, not to the type name).

Thanks.