Subject: [PATCH] arm64: compiling issue for allmodconfig, need "asm/parport.h" by "drivers/parport/parport_pc.c"

From: [email-masked] (Catalin Marinas)
Date: Tue, 28 May 2013 18:02:19 +0100

On Wed, May 22, 2013 at 08:32:20AM +0100, Chen Gang wrote:
> On 05/22/2013 08:45 AM, Chen Gang wrote:
> > On 05/21/2013 09:17 PM, Catalin Marinas wrote:
> >> On Mon, May 20, 2013 at 05:19:31AM +0100, Chen Gang wrote:
> >>>
> >>> Need add the default file in 'asm/Kbuild' just like arm has done.
> >>>
> >>> The build command is:
> >>>   make EXTRA_CFLAGS=-W ARCH=arm64 allmodconfig
> >>>   make EXTRA_CFLAGS=-W ARCH=arm64 menuconfig
> >>>     set "aarch64-linux-gnu-" as cross compiling prefix.
> >>>   make EXTRA_CFLAGS=-W ARCH=arm64
> >>>
> >>> The related error:
> >>>   drivers/parport/parport_pc.c:67:25: fatal error: asm/parport.h: No such file or directory
> >>
> >> As I don't see when we'd need this driver, you can probably change the
> >> Kconfig entry (similar to the VGA_CONSOLE one).
> >>
> 
> After check the Kconfig in drivers, we can find quite a few using long
> list args which related with ARCH.
> 
> And they are not only depend on ARCHs, but also depend on another
> things (e.g. VGA_CONSOL also depend on !4xx && !8xx, and another
> combinations).

Given this dependency is on the negation of that symbol, you just remove
it and have a "depends on HAVE_VGA_CONSOLE". The few architectures that
need it will have to define it (X86, ARM with a few configurations).

> We also can find another long list for depend on, but not related with
> ARCH.
> 
> They seems not quit difficult for reading (in fact, if we separate them
> into pieces and let them spread into another areas, the reader will not
> see the whole dependency clearly)
> 
> For fixing bug, better as local as possible, as independent as possible,
> it will be OK if only add !ARM64 for PARPORT_PC depend on, and it has
> no any negative effect. But if we define CONFIG_HAVE_*, we have to let
> it related with multiple platforms.
> 
> For design: if can bear current design, better not to touch it, I think
> current design is still sustainable, and not complex for understanding,
> so not need redesign.

We usually clean some of these as we hit them, otherwise people forget
about the clean-up later ;).

-- 
Catalin