Subject: [patch 2/6] PS3: Add ps3_get_speid routine

From: Geoff Levand <[email-masked]>
Date: Wed, 26 Mar 2008 17:37:38 -0700

From: Takashi Yamamoto <[email-masked]>

Add a new routine ps3_get_speid() which returns the logical
SPE ID.  This ID is needed for profiling support.

Signed-off-by: Takashi Yamamoto <[email-masked]>
Signed-off-by: Geoff Levand <[email-masked]>
---
 arch/powerpc/platforms/ps3/spu.c |    7 +++++++
 1 file changed, 7 insertions(+)

--- a/arch/powerpc/platforms/ps3/spu.c
+++ b/arch/powerpc/platforms/ps3/spu.c
@@ -27,6 +27,7 @@
 #include <asm/spu.h>
 #include <asm/spu_priv1.h>
 #include <asm/lv1call.h>
+#include <asm/ps3.h>
 
 #include "../cell/spufs/spufs.h"
 #include "platform.h"
@@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe
 	pr_debug("%s:%d: shadow:  %lxh\n", func, line, shadow);
 }
 
+inline u64 ps3_get_spe_id(void *arg)
+{
+	return spu_pdata(arg)->spe_id;
+}
+EXPORT_SYMBOL_GPL(ps3_get_spe_id);
+
 static unsigned long get_vas_id(void)
 {
 	unsigned long id;

--