Subject: Re: [patch net-next 02/10] devlink: Add support for resource abstraction

From: Jiri Pirko <[email-masked]>
Date: Wed, 20 Dec 2017 21:01:09 +0100

Wed, Dec 20, 2017 at 08:43:58PM CET, [email-masked] wrote:
>From: Jiri Pirko <[email-masked]>
>Date: Wed, 20 Dec 2017 12:58:13 +0100
>
>> From: Arkadi Sharshevsky <[email-masked]>
>> 
>> Add support for hardware resource abstraction over devlink. Each resource
>> is identified via id, furthermore it contains information regarding its
>> size and its related sub resources. Each resource can also provide its
>> current occupancy.
>> 
>> In some cases the sizes of some resources can be changed, yet for those
>> changes to take place a hot driver reload may be needed. The reload
>> capability will be introduced in the next patch.
>> 
>> Signed-off-by: Arkadi Sharshevsky <[email-masked]>
>> Signed-off-by: Jiri Pirko <[email-masked]>
>
>In what units are these sizes?  If it depends upon the resource, it would
>be great to have a way to introspect the units given a resource.

In this case the unit is "item". But you have a point. We'll figure this
out.

>
>> +	struct devlink_resource_ops *resource_ops;
>
>Const?
>
>> +static inline int
>> +devlink_resource_register(struct devlink *devlink,
>> +			  const char *resource_name,
>> +			  bool top_hierarchy,
>> +			  u64 resource_size,
>> +			  u64 resource_id,
>> +			  u64 parent_resource_id,
>> +			  struct devlink_resource_ops *resource_ops)
>
>Const for resource_ops?
>
>> +int devlink_resource_register(struct devlink *devlink,
>> +			      const char *resource_name,
>> +			      bool top_hierarchy,
>> +			      u64 resource_size,
>> +			      u64 resource_id,
>> +			      u64 parent_resource_id,
>> +			      struct devlink_resource_ops *resource_ops)
>
>Likewise.

Ok, thanks!